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Tag: pc

Ars Technica complains about all the things that make Divinity: Original Sin great

Though this review is generally positive, I found this paragraph entertaining: is is supposed to be a complaint, I imagine, but for me it’s part of why the game is so GOOD:

Unfortunately, Divinity: Original Sin doesn’t make this system clear to players at either the macro or the micro level. Normal RPG behavior suggests that if players receive a quest—without a giant skull icon or other “high-level” warning—then they should be capable of completing that quest immediately. Instead, I spent hours trying to win fights slightly above my level to realize that this wasn’t normal or even expected yet.

Good. That’s exactly the kind of game I (and many others) want to play – don’t mistake your own personal frustrations with the game as design flaws. It’s also the kind of game we were promised, so I’m not sure why anyone would be surprised. Sometimes you’ll get completely curb-stomped, but that’s exactly how it should be – that’s the “polite” way the game is telling you go somewhere else for awhile. We’ve become too use to games holding our hands and telling us explicitly what we can and can’t do and where we can’t and can’t go; I’ve longed for a game that says “go where you want and do what you want, but you might end up making some stupid decisions.” If you think Divinity is bad, apparently you’ve never played an old Ultima game – having a quest log is a luxury compared to amazing games like Ultima 7.

10 Second Premature Review of Divinity: Original Sin

Yet another gaming podcast, and yet another person raving about Divinity: Original Sin. This game came out of nowhere, but suddenly everyone’s talking about it.  I’ve “only” played for maybe 8 hours or so, but so far it’s the frontrunner for this year’s “Holy shit it’s 2 AM what the hell happened I guess I should go to bed” award.  If you’re a fan of games like Baldur’s Gate or the old Ultima series, you need to be playing this right now.

Could the next Dragon Age wash the taste of DA2 from my mouth?

Polygon has a preview up of the new Dragon Age, due out October 7th:

My hour or so with the game took place in the world’s Hinterlands near the Red Cliff Village. The Hinterlands, Laidlaw told me, are so big you could “pour all of Origins into just this region and it would fit.”

The game’s world is made up of more than eight “enormous regions” like the Hinterlands and many smaller ones. And these locations are packed with choices and consequences, all governed by what Laidlaw called the World Master.

This game might just be enough to lure me back into Dragon Age after DA2 so thoroughly pushed me away. I keep hearing that “this one area is bigger than all of Origins!” like, though, and it makes me wonder how exactly that’s being measured. Origins wasn’t an open-world game, but it wasn’t asmall game, either. I’m less interested in size and more interested in diversity and interesting content; DA2 drove me away because the entire game felt like the Deep Roads area of Origins, which was almost enough to drive me away from that otherwise-fantastic game.

Size doesn’t impress me – content does. Still, fingers are crossed.

 

Pour one out for sandbox MMOs

Philip Kollar of Polygon has a great little piece up about how MMOs are better when they don’t emulate World of Warcraft:

I understand why so many massively multiplayer projects stick to World of Warcraft‘s tried-and-true formula. When something is that massive of a hit, the gravitational pull of being like it isn’t going to wear thin, even a decade later.

It’s not just greed; many of the lead designers on current and upcoming MMOs either worked at Blizzard previously or played a ton of Warcraft and want to recapture the magic they felt. The game has had an impact on the world of MMO design that’s impossible to overstate.

I played MMOs back during the Ultima Online beta, but gradually found myself pushed away from the genre as it took more and more after the “theme park” MMOs like Everquest and World of Warcraft and less and less after the sandbox MMOs like UO and, later, Star Wars Galaxies. UO andSWG were both incredibly flawed in many ways, but remained compelling because of the freedom they granted to their playerbases. The more freedom they both took away – in, I presume, an attempt to be more like WoW – the less enjoyable they became. The only “theme park” MMO I legitimately enjoyed was City of Heroes.

I dabbled in Warhammer Online and Age of Conan because some friends played them, and Star Trek Online because I wanted to make big ships shoot each other, but for me nothing’s recaptured the magic of UO and (to a lesser extent) SWG. It seems like that type of MMO is dead – most likely because making an MMO is incredibly expensive and, understandably, developers are less likely to go with the “risky” option. Making a “theme park” MMO, with your own minor spin on things, is the “safe” route.

I keep rubbing my wallet on the screen but No Man’s Sky still won’t download

The Verge writes:

Finally, before concluding my visit to the Hello Games studio, I was handed a PS4 controller and allowed to take my own tour of No Man’s Sky. Exploring the colorful planet from the company’s demo reel, I scanned a mossy cave for resources, scared away a few deer scampering about bright-orange underbrush, and got carried away with my jetpack. There wasn’t any point to it other than sheer curiosity, but nothing more was needed. The dreamy sci-fi ambience made the experience of exploring rewarding enough by itself. No Man’s Sky is not a game that you can win or lose, but it certainly won me over at the first attempt. Look for it on PC and the PS4 at an appropriately indeterminate point in the unexplored future.

I know there’s literally no way this game can ever match my expectations at this point, but I still can’t help but be hyped for it.  I WANT TO BELIEVE.

The possibility of VR support through Oculus Rift or Morpheus is just icing on the cake.

My 10 Second Review of Star Citizen/Arena Commander

“Time to finally try Star Citizen!”

*updates all the graphics card drivers*
*downloads all the Windows Updates*
*downloads the 12 GB Arena Commander module*
*fires it up*

“Unsupported video card detected!”

*double checks system requirements*
*notices his (apparently ancient) graphics card is 100 MB short of the 1GB requirement*
*sighs, turns on his PS4, and flies around in an X-Wing and TARDIS for awhile*

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